For the uninitiated, Knee Jerk is a game about making up endings to funny situations as fast as possible. It does not use answer cards – players shout out any answer they can think of.
The work on my context-switching party game, Knee-Jerk, continues. Since its inception, the game has been simple and fun. In short, it’s been good, but not GREAT.
My first Gen Con was reasonably successful. I met with many publishers about my game prototype MERC MAYHEM, and now I’m waiting to hear back from them.
Last Saturday, Gamezebo published an article I wrote on transitioning from video games to board games. It was pretty well-received, despite some initial naysayers. I was disappointed to see that but we’re on good terms now. One thing I really want to work into my spy game is some form of Capture the Flag (CTF)
Raph Koster’s recent post theorizes that we play games we’ve already mastered as a form of meditation, like raking sand. Again, it’s simple kinetic activity helping our brains get to a happy place. Flow, on the other hand, is felt when we haven’t mastered the activity yet and we are in the process of doing so.
I frequently frame the world around me according to Eckhart Tolle’s A New Earth. In the book, Tolle describes “ego” as the voice in our heads, an unending stream of desires that always results in suffering.