Yay for exciting and pretty things!
Over the past few weeks I went to two tabletop events: Sasquatch Board Games Festival in Seattle, WA, and Metatopia in Morristown, NJ. This is the second time I've gone to Sasquatch.
This is a guest post by Mark Major, graphic designer and co-developer of Knee Jerk. Knee Jerk is now on Kickstarter, and is nearly 200% funded. Take it away, Mark!
Wow, we’ve been busy. Knee Jerk is making its way through the review world, with a majority of great results so far. My favorite quote to date is from Board Game Corner: “I think you have a hit on your hands here.” We’ve been prepping a lot of content for the Kickstarter page: the project video, reward tiers, shipping prices, stretch goals, press/testimonials/reviews, etc.
The work on my context-switching party game, Knee-Jerk, continues. Since its inception, the game has been simple and fun. In short, it’s been good, but not GREAT.
Back in December I met up with two of my friends from grad school on Orcas Island: Francisco, who works at Schell Games in Pittsburgh, and Aaron, formerly of PopCap San Francisco and Delectable. A generous friend of mine lent us his cabin for a few days, which turned out to be the perfect place for our first design retreat.